Closed jigneshBadrakhiya closed 11 months ago
BFC works well only when handling closed convex objects, and in most real-world cases we are handling non-perfect models. Thus I don't think it is worth to enable it by default. But if you want, you can simply enable it by adding the following two lines when you initialize OpenGL:
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
wire fame back-face culling