Open Liareth opened 5 years ago
Light Armor: Low DR vs Kinetic, increases AC (Dodge) Starcraft Ghost, Fallout Armored Vault Suit, Star Wars Smuggler outfit
Medium Armor: Medium DR vs Kinetic Stormtrooper, Republic Clone Trooper, WH40k Guardsman
Heavy Armor: High DR vs Kinetic, low DR vs Thermal, Radiation, and Chemical Fallout Power Armor, WH40k Space Marines, Starcraft Marines, Halo Spartans
Alien Armor: High DR vs Thermal, Electrical, Chemical, Sonic, and Radiation
Light Shield (Small Shield/Buckler): Provides 33% Concealment (dodge chance) vs all Melee type weaponry, no advantage vs Ranged No weapon penalty It helps deflect melee sparrings but is almost useless vs ranged weaponry
Medium Shield (Medium/Kite Shield): Provides 25% Concealment vs Melee and Ranged Applies few weapon penalties It helps with deflecting melee sparrings as well as some ranged but doesn't cover legs, so it's half and half.
Heavy Shield (Tower Shield AKA Pavise): Provides 25% Concealment vs Melee, Provides 33% Concealment vs Ranged Have weapon penalty and movement speed penalty Covers the whole body, but very hard to maneuver around, especially if only wielding with one hand while the other
Alien Shield (Some kind of... Mind/Force/Psy Shield): Provides 33% Concealment vs Ranged and Psionic attacks no weapon penalty This deflects energy and ballistics but does nothing to Melee. The only way to "shield" from Psionic attacks. Note: Have empty model for Alien shields, imagine them as more of a personal force field of some kind instead of a physical hand-held shield.
Note: I thought of associating these with light/medium/heavy armor, but figured a trooper can wear a cape to indicate his officer rank, a lightly armored explorer can wear a backpack to gain more carry weight. Therefore the lack of armor type association with these.
Capes: It will be similar to that of a decoration, or indication of rank, status, and extravagance to a certain extent. Providing a bonus to non-combat related skills, but offers little to no protection. Something akin to Captain Phasma's cape in the First Order.
Backpacks: Provides a bonus to carry weight, first aid, gathering, or scavenging.
Batteries: A must-have for almost any Heavy armor, maybe even cyborgs/androids/robots. The better the batteries or energy source, the better the performance or longevity of said armor/being.
What does each type of armour look like? What DR is applied to each type?