Liareth / SiriusPlanning

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Weapon Design #60

Open Liareth opened 5 years ago

Liareth commented 5 years ago

Weapons for skill need to be designed and balanced - we can tweak AB and damage skill / primary / secondary multipliers, graze and crit range, base weapon damage (combo of any damage type + dice/sides) and APR per weapon type.

Kenji3108 commented 5 years ago

Damage Types for Reference

Kinetic (Physical)
Psi (Mind, Psionics)
Thermal (Endothermic, Exothermic)
Electrical (Shock, Electrocute)
Sonic (Sound, Concussive)
Chemical (Acidic, Basic)
Radiation (Energy)

Suggestions on the weapon types and their association to damage types:

Primitive Bows: Kinetic Advanced Bows: Kinetic & Variety (Candidate for Alien) Primitive Melee: Kinetic Advanced Melee: Kinetic & Variety (Candidate for Alien) Ballistic Firearms: Kinetic and Armor Piercing (bypass DR) Plasma Firearms: Kinetic, Thermal, and Radiation (Candidate for Alien) Energy Firearms: Thermal and/or Radiation (Candidate for Alien) Heavy Ordinance (Explosives): Variety (Candidate for Alien)

Kenji3108 commented 5 years ago

Ranged, throwing excluded

Types of Firearms:

Note: Anything with Rapid Fire mode will be heavily penalized to the point where players will have to decide whether using that mode is a better choice or not. So it is not an always-on passive option.

Kenji3108 commented 5 years ago

Melee

Melee Styles: Unarmed: 5 APR 1H w/ Shield: 2 APR 1H Duelist: 3 APR Dual-Wield: 4 APR Two-Handed: 2 APR

Melee Variety

Note: Instead of having a variety of weapons ranging from a dagger, short sword, long sword, b. sword, and whatnot like in NWN, I suggest streamlining a lot of them and just categorize them by "1H Blade (sword, rapier), 1H Blunt (hammer, mace, etc.)" but allow customization on however they want.

Kenji3108 commented 5 years ago

Variety and Ammunition

  1. Armor Piercing: Deals less damage, but allows to pierce one armor grade higher Ex. A light pistol can pierce no armor, with AP rounds, it can now pierce light armor

  2. Sniper Rifle - Railgun Variant Pierces Heavy Armor at full damage, though requires end game research and crafting.

    • Energy Cartridge:
  3. Laser: Thermal

  4. Gamma: Radiation

    • Plasma Variants: Bypasses up to Medium Armor and cannot be modified with anything else. It is available to Heavy Pistols and Automatic Rifles only.
Kenji3108 commented 5 years ago

Explosives

Commercial Grade: Kinetic (Shrapnel), Thermal (Combustion), and Sonic (Blastwave)

Military Grade: Kinetic (Shrapnel), Thermal (Combustion), and Sonic (Blastwave)

Incendiary: Thermal vs Organic/Biological (both on-hit and DoT, also applying debuff)

EMP: Electrical vs Robotics/Mechanical/Heavy Armor (both on-hit and DoT, also applying debuff)

Nuclear - Fission (DM event only): Sonic, Thermal, Radiation, and Electrical

Nuclear - Fusion (DM event only): (Candidate for Alien) Sonic, Thermal, and Radiation (More energy released compared to Fission reaction)