Open Liareth opened 5 years ago
Kinetic (Physical)
Psi (Mind, Psionics)
Thermal (Endothermic, Exothermic)
Electrical (Shock, Electrocute)
Sonic (Sound, Concussive)
Chemical (Acidic, Basic)
Radiation (Energy)
Primitive Bows: Kinetic Advanced Bows: Kinetic & Variety (Candidate for Alien) Primitive Melee: Kinetic Advanced Melee: Kinetic & Variety (Candidate for Alien) Ballistic Firearms: Kinetic and Armor Piercing (bypass DR) Plasma Firearms: Kinetic, Thermal, and Radiation (Candidate for Alien) Energy Firearms: Thermal and/or Radiation (Candidate for Alien) Heavy Ordinance (Explosives): Variety (Candidate for Alien)
Types of Firearms:
Light Pistols: Can be dual-wielded or wielded with a shield 2 APR base, +1 APR w/ DW and Rapid Fire. (Up to 4 APR achievable) Pierces No Armor
Heavy Pistols (Bolter): Can only single wield or wield with a shield 2 APR base, 1 APR w/ Medium/Heavy Shield, +1 APR w/ Rapid Fire Pierces Light Armor
Automatic Rifle: 2 APR Base, +1 APR w/ Rapid Fire Pierces Light Armor
Sniper Rifle: 1 APR Base, very high damage Pierces Medium Armor Note: Plasma variant not available
Rocket Launcher: Bypasses All Armor 1 APR Base, only Explosives available, expensive consumables with Weight
Note: Anything with Rapid Fire mode will be heavily penalized to the point where players will have to decide whether using that mode is a better choice or not. So it is not an always-on passive option.
Melee Styles: Unarmed: 5 APR 1H w/ Shield: 2 APR 1H Duelist: 3 APR Dual-Wield: 4 APR Two-Handed: 2 APR
Melee Variety
Note: Instead of having a variety of weapons ranging from a dagger, short sword, long sword, b. sword, and whatnot like in NWN, I suggest streamlining a lot of them and just categorize them by "1H Blade (sword, rapier), 1H Blunt (hammer, mace, etc.)" but allow customization on however they want.
Arrows can be specialized with:
Kinetic Ammo:
Armor Piercing: Deals less damage, but allows to pierce one armor grade higher Ex. A light pistol can pierce no armor, with AP rounds, it can now pierce light armor
Sniper Rifle - Railgun Variant Pierces Heavy Armor at full damage, though requires end game research and crafting.
Laser: Thermal
Gamma: Radiation
Commercial Grade: Kinetic (Shrapnel), Thermal (Combustion), and Sonic (Blastwave)
Military Grade: Kinetic (Shrapnel), Thermal (Combustion), and Sonic (Blastwave)
Incendiary: Thermal vs Organic/Biological (both on-hit and DoT, also applying debuff)
EMP: Electrical vs Robotics/Mechanical/Heavy Armor (both on-hit and DoT, also applying debuff)
Nuclear - Fission (DM event only): Sonic, Thermal, Radiation, and Electrical
Nuclear - Fusion (DM event only): (Candidate for Alien) Sonic, Thermal, and Radiation (More energy released compared to Fission reaction)
Weapons for skill need to be designed and balanced - we can tweak AB and damage skill / primary / secondary multipliers, graze and crit range, base weapon damage (combo of any damage type + dice/sides) and APR per weapon type.