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Portals could be given conditions which control whether the party gets to
enter the portal or not. Use-case: the party needs a key to enter a tower, etc.
There should also be some possibility to add monologue ("I think we don't
have a key for that." or "Ah, the key fits.").
Thinking about this, it might be more flexible to have an enter_portal
event - that can handle all the conditions, dialog. An actual [enter] tag
would be used to proceed (and if it's not included, the portal remains closed).
Not sure which way is better to implement...
Original issue reported on code.google.com by jan.riet...@web.de on 13 Oct 2007 at 12:53
Original issue reported on code.google.com by
jan.riet...@web.de
on 13 Oct 2007 at 12:53