I use Libresprite for an SNES game. I would like to preview my sprites rendered using art filters (CRT, scale2x, hqx...) without launching an emulator or pluging a monitor.
Proposed solution
Add filters to render/render.cpp and option to activate them to ui/preview_editor.cpp.
Problem
I use Libresprite for an SNES game. I would like to preview my sprites rendered using art filters (CRT, scale2x, hqx...) without launching an emulator or pluging a monitor.
Proposed solution
Add filters to render/render.cpp and option to activate them to ui/preview_editor.cpp.
Exemple of CRT filter algorithm: https://github.com/Kannagi/CRT
Alternative
Allow use of opengl shader in preview window ?