Open cappaholic opened 5 years ago
More info:
For the Alpha build, TribeXR upgraded from Unreal 4.20 to Unreal 4.21.2
Sorry, can't help you. But maybe you can help me.
You said : "* SteamVR version: 1.1.4? (Using a version prior to the WMR "stutter" issue)"
What are you refering to ? The reprojection bug ? And how can you rollback to an earlier version of steamVR. I've been googling it for a while now with no success ...
(Sorry for acting as if this was a forum, but I see no way to just send you a private message.)
Sorry, can't help you. But maybe you can help me. You said : "* SteamVR version: 1.1.4? (Using a version prior to the WMR "stutter" issue)" What are you refering to ? The reprojection bug ? And how can you rollback to an earlier version of steamVR. I've been googling it for a while now with no success ... (Sorry for acting as if this was a forum, but I see no way to just send you a private message.)
There is a Steam forum post somewhere describing how to go and download a prior version of SteamVR. I did it immediately after the reprojection stuttering issue started. So, I have a back-up folder of a prior SteamVR version. If SteamVR auto-updates, I just delete the SteamVR folder and replace it with the one I've saved.
EDIT: The build is now PUBLIC, not Alpha. So, I can now not open it at all.
TribeXR (Alpha Build, not public) will not launch. There are some changes with the Alpha, including the use of a newer Unreal Engine.
Technical Information
Versions and features
What apps/games are you trying to run?
How to reproduce your issue?
Error messages/codes:
LoginId:91d6ae3c4c8f43e7cc591380dbfd948c EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 251] Result failed at D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:83 with error E_INVALIDARG
TribeXR_Win64_Shipping!FDebug::AssertFailed() TribeXR_Win64_Shipping!VerifyD3D11Result() TribeXR_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer() TribeXR_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread() TribeXR_Win64_Shipping!OculusHMD::BuildOcclusionMesh() TribeXR_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType< > >::ExecuteTask()
TribeXR_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
TribeXR_Win64_Shipping!RenderingThreadMain()
TribeXR_Win64_Shipping!FRenderingThread::Run()
TribeXR_Win64_Shipping!FRunnableThreadWin::Run()
OculusHMD::FOculusHMD::SetupOcclusionMeshes'::
2'::SetupOcclusionMeshesCmdName,Tribe Alpha error.txt