LibreVR / Revive

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Raccoon Lagoon: Jitter on old versions, doesn't open on 1.7.1 #1279

Closed Ilseroth closed 5 years ago

Ilseroth commented 5 years ago

Description of the issue

I originally tested the game on 1.6.4, as when I tried to update Revive, it said it was at the newest version (which was incorrect). The game launched and ran, but jittered heavily. I elected to see if there were any reports here on the github and saw there weren't, but also that there was a newer version. I tried again with 1.7.1.1 and it doesn't even start. I tried using injection and it still refuses to start. Double checked on 1.6.4 and it does open, but with significant jitters.

Technical Information

Tell us your specs and versions

Versions and features

This issue is about:

What is the last working version before this issue first came up?

-N/A

What apps/games are you trying to run?

How to reproduce your issue?

  1. Just run the game

Error messages/codes

bigtroy1114 commented 5 years ago

Same here tried different versions but all are very jittery.

chrisbraeuer411 commented 5 years ago

Jep i can confirm that too.

Maerius3 commented 5 years ago

Same issue here using an HTC Vice. Tried versions 1.6.4, 1.7.0 and 1.7.1 (won't start at all with 1.7.1)

pingu-99 commented 5 years ago

This fixes the Jittering for me:

Go into this INI file: Users\%username%\appdata\local\RaccoonLagoon\saved\config\WindowsNoEditor\Engine.ini

Add this string of code: [/Script/Engine.RendererSettings] r.ScreenPercentage=70

Maerius3 commented 5 years ago

This fixes the Jittering for me:

Go into this INI file: Users%username%\appdata\local\RaccoonLagoon\saved\config\WindowsNoEditor\Engine.ini

Add this string of code: [/Script/Engine.RendererSettings] r.ScreenPercentage=70

This worked perfect - thanks! I was hoping there'd be a similar fix for Ballista too (identical problem), but I don't see an equivalent ini file for it.

CrossVR commented 5 years ago

@pingu-99 Good find, but you don't actually need to put it at 70, you can put it at 99 and it will work.

CrossVR commented 5 years ago

Fixed in commit 4303b38fc85200078e8edb430489966010e42e8b. Will be part of the next release soon.