LibreVR / Revive

Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.
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Asgard's Wrath is supper blurry #1353

Open cubiclestorm opened 5 years ago

cubiclestorm commented 5 years ago

Valve Index i7 8700k Nvidia 2080ti

on all settings the game is extremely blurry. This is something to do with TAA as disabling it with an ini tweak fixes the issue. However turning off TAA gives you a black screen when setting graphics to High or Epic

LuckMic commented 5 years ago

I also have a Valve Index and I'm using SteamVR with SS 150%. Asgard's Wrath is not blurry on my PC with setting to High and Epic.

mmorselli commented 5 years ago

have you tried with this settings?

%appdata%\..\Local\WrathGame\Saved\Config\WindowsNoEditor\

in engine.ini

[SystemSettings]

r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=16
r.TemporalAASharpness=1.0
r.Tonemapper.Sharpen=1.5

in scalibility.ini

[PostProcessQuality@3]
r.DefaultFeature.AntiAliasing=2

in gameusersettings.ini

sg.PostProcessQuality=3

cubiclestorm commented 5 years ago

Yes I have it's not good enough. Nowhere as sharp as when on Rift-S

zxsdklfhskyrvk commented 5 years ago

@LuckMic Care to share your steamvr config and your game config files? As well as a hardware summary? Do you have re-projection or stuttering? Are you using fpsVR to determine performance or just eyeballing it?

hookmanuk commented 5 years ago

+1

On Index TAA is borderline unplayable it's so blurry. Rift S must be sharper than this as I can't believe it looks like this natively.

If so, then hopefully there's an issue with revive and TAA that can be improved?

mmorselli commented 5 years ago

I'm playing on Pimax 5K+ using its native Oculus support, because with ReVive I have too much stuttering, and with the above settings is so sharp that I don't think anyone could want more. So +1 to the theory that we need a ReVive specific support

cubiclestorm commented 5 years ago

@LuckMic Care to share your steamvr config and your game config files? As well as a hardware summary? Do you have re-projection or stuttering? Are you using fpsVR to determine performance or just eyeballing it?

no vrfps. I'm getting good performance. no reprojection.

cubiclestorm commented 5 years ago

+1

On Index TAA is borderline unplayable it's so blurry. Rift S must be sharper than this as I can't believe it looks like this natively.

If so, then hopefully there's an issue with revive and TAA that can be improved?

I have a Rift S and it works fine no blur

LuckMic commented 5 years ago

Valve Index i7-6700 Nvidia 2080ti Win10 Pro / ReVive Version 1.8.1 SteamVR 90Hz, 150% (2488x2740), active motion-smoothing In-game All default only changed graphics to high and using immersive mode withoud the HUD. No changes in the engine.ini or anything else. Result: No stuttering and sharp. On epic I've sometimes stuttering but depends on the location. Reprojection is active running on around 14 ms (90 Hz). BTW: I copied the game from my drive to a m.2 ssd. Loadings around 10 up to 20 seconds only! I also tested the up-to-date revive version (1.8.2.6) and the performance seems a little bit better.

cubiclestorm commented 5 years ago

+1

On Index TAA is borderline unplayable it's so blurry. Rift S must be sharper than this as I can't believe it looks like this natively.

If so, then hopefully there's an issue with revive and TAA that can be improved?

I can't test for myself for a while but what refresh rate are you set to. I have a hunch it's because we are set to 120 and 144hz. I know there were buggs tied to FPS in other games with TAA. Try 90 or 80

hookmanuk commented 5 years ago

I've been playing mainly at 90, which presumably works fine on CV1.

I suspect people that think it is fine are just not realising how much clearer it can be without TAA. Fallout 4 & No Mans Sky both had the same issue I remember by default, TAA just kills all the pixel level details in VR.

I don't understand why the Rift S is so much sharper though (as you say it is), perhaps TAA is implemented better in the Rift SDK than the Steam VR SDK?

cubiclestorm commented 5 years ago

I've been playing mainly at 90, which presumably works fine on CV1.

I suspect people that think it is fine are just not realising how much clearer it can be without TAA. Fallout 4 & No Mans Sky both had the same issue I remember by default, TAA just kills all the pixel level details in VR.

I don't understand why the Rift S is so much sharper though (as you say it is), perhaps TAA is implemented better in the Rift SDK than the Steam VR SDK?

TAA may be fixed to native resolution. I'm not surprised people think it's just fine. When I pointed out the canted display distortion when Index was new no one else saw it but it but me and the devs. People got some low standards or really bad eyes