When playing the Oculus store version of Eleven Table Tennis via Index, it seems just random whether the rumble when hitting the ball works or not. It works for some seconds, then it disappears completely, after some seconds it works again.
To Reproduce
Steps to reproduce the behavior:
Start Eleven Table Tennis (Oculus version) on Valve Index via Revive
Ensure feedback is enabled in the settings
Hit the ball multiple times.
Expected behavior
The rumble should just work normally all the time.
Environment (please complete the following information):
App: Eleven Table Tennis
OS: Win10
Headset: Valve Index (other non-Oculus HMDs untested, Oculus Quest version works as intended, Oculus store version thanks to crossbuy)
Versions (please complete the following information):
Revive: 2.1.1 (latest stable, but I also tested the current Beta)
Create a system report
Right-click your SteamVR status window and click "Create System Report",
save the result to a file and drag and drop that file into this text box.
Additional context
The bug does not make the game unplayable, however, it is quite irritating when the feedback just disappears while playing.
When playing the Oculus store version of Eleven Table Tennis via Index, it seems just random whether the rumble when hitting the ball works or not. It works for some seconds, then it disappears completely, after some seconds it works again.
To Reproduce Steps to reproduce the behavior:
Expected behavior The rumble should just work normally all the time.
Environment (please complete the following information):
Versions (please complete the following information):
Create a system report Right-click your SteamVR status window and click "Create System Report", save the result to a file and drag and drop that file into this text box.
Additional context The bug does not make the game unplayable, however, it is quite irritating when the feedback just disappears while playing.