Open Gu7 opened 3 years ago
Can you try the beta version of Revive? Link is on the main page.
I'm currently using the version at https://ci.appveyor.com/project/librevr/revive/build/artifacts
To be sure all is clean, I uninstalled and reinstalled.
Repeated the checks and the results are the same.
Other observations (no idea whether useful though):
Do you get the same results in 1.9.2 as you do in 1.9.1?
Revive 1.9.2 MSAA disabled in game:
MSAA enabled in game:
Revive 1.9.1 MSAA disabled in game:
MSAA enabled in game:
For comparison in the same format as above: Revive 2.1.1.131 beta MSAA disabled in game:
MSAA enabled in game:
HTH. I'm off to pop 1.9.2 back on and have a quick fly :)
Would it be helpful to the Revive team to have a copy of & license for Condor 2 - i.e., if you had such a license, would you be willing to try to improve the situation for Condor 2 running under Revive?
Just a quick update, I saw the same behavior (canopy, instruments and sky are black / opaque) with 3.0.
Could you try out this build? https://ci.appveyor.com/project/LibreVR/revive/builds/46542962/artifacts
I just tried the build linked in this comment, Injecting Revive into Condor 2, using Virtual Desktop to stream over WiFi to my Oculus Quest headset – and it all seemed to work, including with MSAA enabled (tried it at both 2x and 4x). Glider, sky, instruments, text overlays, all seemed to be displaying correctly. SteamVR also continued to run throughout.
... and what I meant to add was of course a big thank you!
It might be worth posting this build for wider testing to the Condor forum's VR topic, to see how well it works for people with other headsets (HP Reverb G2 etc).
This will eventually be part of the next release. Thanks for testing out the build, glad to see the new MSAA support in Revive is working correctly.
That sounds great, thank you!
I've tested this with Revive 3.2.0, and it seems to be working. I also posted on the Condor Forums and a reply there stated,
I have tested the new Revive 3,2,0 in my Pico neo 3 link and Valve Index HMD´s and used the MSAA 8X option in Condor 2, and works nicely (All graphics options to maximum). The Pico neo3 with a pc witn a Nvidia 1080ti and the Valve Index with a PC with a RTX 3090. Tried the AA scenery and ran smoothly in both PC´s.
Thanks ever so much for picking this up @cbrunschen. My G2 appeared to die October 2022 (turned out to be just the v2 lead died) and to be frank, other sims have taken over from Condor 2 for me since I originally raised this.
Thanks @CrossVR for looking in to this and fixing.
I'm going to have to re-install Condor 2 again now and give it a spin with Revive 3.2 and the G2 aren't I? :D
Do not report issues when using the Virtual Desktop or ALVR drivers for SteamVR, this is not supported by Revive.
Describe the bug Canopy, instruments and sky areas are rendered as black.
To Reproduce Steps to reproduce the behaviour:
Expected behavior Sky, canopy and instruments should render using Revive as they do in pancake mode.
Environment (please complete the following information):
Versions (please complete the following information):
Create a system report Happy to send sys report "off list" if required.
Additional context Have tried OpenVR on and off. Results are same. Have tried with xinput/x64/xinput_1_3.dll, LibRevive64.dll, openvr_api64.dll in Condor2 program folder and without. Results are the same. Happy to try testing and feed back / help in any way.