LibreVR / Revive

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Bonelab lagging with extremely large frame drops #1806

Closed QuoniamVR closed 1 year ago

QuoniamVR commented 1 year ago

I decided to attempt to run Bonelab with Revive again. I ran the game with Revive once, and it ran like a normal VR game would. It crashed a few minutes in, and I restarted the game. This time, the main menu was at around 1 fps, except for a few seconds here and there. I managed to get into a level, but that was where it crashed again.

I don't plan on buying Bonerlab again off of steam just to play with better graphics. I was using the oculus cross platform so I wouldn't have to.

My CPU was at a full 100% usage the whole time, and my GPU was at 80%

I've seen others play the oculus version with lower specs, so I shouldn't have many issues

Specs: RX 6500 XT (runs all my VR games including boneworks just fine) FX-8350 (Hasn't gone over 70% usage in a VR game, ever) 16 GB of RAM

I know this question has been asked before. I'm just wondering if anyone has found any solutions to fix the lag at all.

CrossVR commented 1 year ago

Can you test if the latest release changes anything?

https://github.com/LibreVR/Revive/releases/tag/3.1.1

qwertzuiii commented 1 year ago

3.1.1 doesn't change anything. I have the same problem

CrossVR commented 1 year ago

Can you try out this build on SteamVR? https://ci.appveyor.com/project/LibreVR/revive/builds/46514397/artifacts

qwertzuiii commented 1 year ago

Same issue with this beta build. Heres a video, if that helps to fix it: https://user-images.githubusercontent.com/78412852/225572974-5642ac2f-b332-4ac7-b992-8925f884e2a2.mp4 (I test it on my pico 3, because i want to play it with my friend (he's on my oculus account, bc he don't own bonelab)

MikoTom commented 1 year ago

Been having same issues with Bonelab too

CrossVR commented 1 year ago

Found the issue, this beta version should fix it: https://ci.appveyor.com/project/LibreVR/revive/builds/46539297/artifacts

MikoTom commented 1 year ago

New beta version does make the game playable, still large dips in performance though

CrossVR commented 1 year ago

I made some more tweaks in the new release, let me know if it improves performance: https://github.com/LibreVR/Revive/releases/tag/3.2.0

MikoTom commented 1 year ago

Works great!