Closed QuoniamVR closed 1 year ago
Can you test if the latest release changes anything?
3.1.1 doesn't change anything. I have the same problem
Can you try out this build on SteamVR? https://ci.appveyor.com/project/LibreVR/revive/builds/46514397/artifacts
Same issue with this beta build. Heres a video, if that helps to fix it: https://user-images.githubusercontent.com/78412852/225572974-5642ac2f-b332-4ac7-b992-8925f884e2a2.mp4 (I test it on my pico 3, because i want to play it with my friend (he's on my oculus account, bc he don't own bonelab)
Been having same issues with Bonelab too
Found the issue, this beta version should fix it: https://ci.appveyor.com/project/LibreVR/revive/builds/46539297/artifacts
New beta version does make the game playable, still large dips in performance though
I made some more tweaks in the new release, let me know if it improves performance: https://github.com/LibreVR/Revive/releases/tag/3.2.0
Works great!
I decided to attempt to run Bonelab with Revive again. I ran the game with Revive once, and it ran like a normal VR game would. It crashed a few minutes in, and I restarted the game. This time, the main menu was at around 1 fps, except for a few seconds here and there. I managed to get into a level, but that was where it crashed again.
I don't plan on buying Bonerlab again off of steam just to play with better graphics. I was using the oculus cross platform so I wouldn't have to.
My CPU was at a full 100% usage the whole time, and my GPU was at 80%
I've seen others play the oculus version with lower specs, so I shouldn't have many issues
Specs: RX 6500 XT (runs all my VR games including boneworks just fine) FX-8350 (Hasn't gone over 70% usage in a VR game, ever) 16 GB of RAM
I know this question has been asked before. I'm just wondering if anyone has found any solutions to fix the lag at all.