Open TideGear opened 7 years ago
Does this application use OpenGL instead of DirectX? There is a known jitter issue with the OpenGL backend in Revive.
I'm not certain, but I think it uses DX since I see several DX files in the source code: https://github.com/braindx/vbjin-ovr?files=1
When using VBjin-OVR through Revive it lags a tiny bit every second or so like clockwork. Regular VBjin doesn't lag on my PC, and I have a GTX 1060. Superhot VR plays pretty well. Help? Thanks!
Edit: Actually, it's hard to tell if it's the framerate or just the sound skipping. Any ideas?