Open Maxvygit opened 6 years ago
I just bought this game
You have to restart your PC or the Oculus service at least once after you bought a new game: https://github.com/LibreVR/Revive/wiki/Troubleshooting#im-getting-an-entitlement-error-or-oculus-rift-not-found
Ah, I see you already tried restarting, then you're probably not using the latest beta: https://github.com/LibreVR/Revive/releases/tag/1.2.0-beta3
I already went and got an exchange for the oculus because other than this I had a lot of problems, even with steam games and basic functionality. Thanks a lot for what you’re doing though; it’s amazing <3
I also encountered this; purchased RoboRecall via the Oculus app yesterday, restarted both the Oculus service & my machine, using the latest Beta (currently 1.2.0.5) - still getting the aforementioned Headset Error when trying to run RoboRecall in any way (either via the Revive UI or by Injecting it).
Please post your log files after attempting to start Robo Recall, you can do that as follows:
%APPDATA%\Revive
ReviveOverlay.txt ReviveInjector.txt
Seems like the Injector failed. Any ideas why? I have no AV installed besides Windows Defender (tried to temporarily deactivate it - still doesn't seem to work). Both the Oculus software & Revive are installed on the D drive (non-OS HD), if that's relevant. Windows 10.
You probably just need to install Revive in your Program Files folder instead. Be sure you uninstall the current installation of Revive first.
Just tried that; wasn't sure whether you meant Program Files on the D drive or on the OS drive (C), so I tried both (D:\Program Files\Revive\ & C:\Program Files\Revive) - neither seemed to work (Headset Error). Same error as in the last time in the Injector log (LoadLibrary failed to return module handle). Lmk if there's any way I can further help in debugging this.
For the people who prefer RoboRevive, I've released a new version: https://github.com/LibreVR/RoboRevive/releases/tag/v1.1
Tried it - now UE4 crashes altogether, before even loading the game. I saw the Revive logs update around the time of launch though, with the same error as before. Tried to uninstall Revive & launch again - still crashing on startup. I'm getting some UE-specific logs & dmps etc., can that help debugging this in any way? If I'm a UE4 developer - could my engine version somehow cause this crash? (I currently have both 4.17.2 & 4.18.2 installed) Would gladly provide any further info that may help.
Nevermind, uninstalled & reinstalled everything from scratch - it's now all working like a charm w/ RoboRevive. Kudos!
I injected using the Revive taskbar icon, and when it launches I get "Hardware Error, You have a pending hardware issue that is preventing you from entering VR. Please check that your headset and sensor are connected."
When launching from SteamVR it's on the RoboRecall window: https://i.imgur.com/bqMvWOq.png
When launching from Oculus Home, it's just a pop-up: https://i.imgur.com/ggVgmDf.png
I have tried restarting, I have injected into the shipping.exe file as was said in another issue/thread.
I just bought this game and would appreciate any help, or, if none is available and this game is unplayable on Vive for the time being I'll probably get a refund.