Do not use unless you're a modder & you know what you're doing!
I'm not sure how much time I'll have to sort this out properly, so here are my in-development changes as of yet, including (assuming I added all the relevant files):
Vive controller alignment for weapons (pistol, revolver, shotgun, energy rifle)
Hybrid grip functionality (BP_DefaultHand) - hold for current functionality, tap to toggle grip
360 teleport (should be reasonably easy to pack this in the mod later, since the actually functionality should be in the VR_Pawn)
(potentially some random debug/broken stuff when I was fumbling around with the blueprints)
These should replace existing base-game ModKit files, modders please back-up existing files before replacing. Seems there's a blueprint diff tool inside UE4 I wasn't aware of (select both blueprint versions inside editor, click diff), unfortunately I no longer have the original files and last time I tried a restore it downloaded all the 20-ish gigs again. I might try it next weekend, but I wanted to share what I currently have.
Once again, this is my first time touching UE4 and I have no idea what I'm doing, show me how to do it right.
Do not use unless you're a modder & you know what you're doing!
I'm not sure how much time I'll have to sort this out properly, so here are my in-development changes as of yet, including (assuming I added all the relevant files):
These should replace existing base-game ModKit files, modders please back-up existing files before replacing. Seems there's a blueprint diff tool inside UE4 I wasn't aware of (select both blueprint versions inside editor, click diff), unfortunately I no longer have the original files and last time I tried a restore it downloaded all the 20-ish gigs again. I might try it next weekend, but I wanted to share what I currently have.
Once again, this is my first time touching UE4 and I have no idea what I'm doing, show me how to do it right.
Content.zip