Closed SimplexPL closed 7 years ago
Thanks for superfast reaction. So it's not a bug - next person that notices it will hopefully see this issue and not create another one :) My mistake, I should have googled first - https://forums.oculus.com/community/discussion/50459/robo-recall-sloppy-or-laggy-hand-tracking
When I quickly move the hands in game they are noticeably lagging behind, which can be perfectly seen when enabling VR dashboard - then you can see Vive wands superimposed on the hands and the lagging is apparent, the hands "catch up" to the wands, which are tracked in real time with no lag. I remember that a similar issue with hand lag was present in Raw Data, so maybe it's not a bug, just how the game was coded? I don't have oculus, so I cant compare. If that's not emulation fault, then this issue can be closed.