LibreVR / RoboRevive

A Robo Recall mod that adds native Vive support
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not working anymore since Robo Recall V1.5 #35

Closed strueli closed 6 years ago

strueli commented 6 years ago

Robo Recall did an (automatic) update today to V1.5, and now it seems to be not working anymore. It won't start up, but gets the 'unreal engine crashed' message

duckula99 commented 6 years ago

Confirmed, I am also receiving the crash Also destroyed revive functionality. Injection does not fail but fails to detect controllers. Let me know if I can help.

Toony77 commented 6 years ago

Avoid updating 1.5 in the meantime, for me it's too late, error message for me too xD

mjanek20 commented 6 years ago

Yeah :( Can you please please please fix that ? I love this game ...

CrossVR commented 6 years ago

You should switch to regular Revive, I won't be developing RoboRevive anymore.

mjanek20 commented 6 years ago

This is horrible news. RoboRevive works with 2.0 SS and Revive version barely keeps framerate at 1.2 SS. It's soooo much worse not being a native app anymore.

mjanek20 commented 6 years ago

I'm a developer myself but I've never debugged Unreal Engine. How hard would it be to patch it ?

CrossVR commented 6 years ago

@mjanek20 Have you tried the latest Revive beta version?

mjanek20 commented 6 years ago

Yes, I've just went out of VR. The performance is soooo much worse :( I'm sorry for being a little bugger but it would be a huge shame if we could not be using native support.

CrossVR commented 6 years ago

This may be caused by adaptive quality which isn't implemented in Revive yet. Robo Recall could be adjusting quality down for you when using 2.0 SS with native support.

mjanek20 commented 6 years ago

There's a switch in the options to enable or disable adaptive quality. I'm sure that what I was seeing before it crushing was 2.0 SS and nothing less.

CrossVR commented 6 years ago

In that case I'd rather focus on improving Revive performance. The RoboRevive code is difficult to maintain and has known crashing issues even before the V1.5 update.

You're free to take over if you want, I'd be glad to help you getting it to compile again if you're willing to maintain it.

Meteoryte commented 6 years ago

Any way to fix the deadzone issues in Robo Recall without this? I have a nolo and the deadzone is an issue for me anc can't teleport in all directions...

CrossVR commented 6 years ago

You can reduce the deadzone using OpenVR-AdvancedSettings.

Meteoryte commented 6 years ago

Tried that, it doesn't actually seem to do anything.

On Dec 8, 2017 9:30 PM, "Jules Blok" notifications@github.com wrote:

You can reduce the deadzone using OpenVR-AdvancedSettings.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/LibreVR/RoboRevive/issues/35#issuecomment-350417378, or mute the thread https://github.com/notifications/unsubscribe-auth/AgyxgEb9HMZpbbHgKCUWISFF7FpmzvP1ks5s-fDQgaJpZM4Q2PMf .

CrossVR commented 6 years ago

The beta currently doesn't support reloading the settings on-the-fly, you need to change the settings before you start the game.

Meteoryte commented 6 years ago

Hmm I'll try this. Thanks.

On Dec 8, 2017 9:44 PM, "Jules Blok" notifications@github.com wrote:

The beta currently doesn't support reloading the settings on-the-fly, you need to change the settings before you start the game.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/LibreVR/RoboRevive/issues/35#issuecomment-350418167, or mute the thread https://github.com/notifications/unsubscribe-auth/AgyxgNSbCGMBRkygypPs1RE9QR6wEIuZks5s-fQKgaJpZM4Q2PMf .

AirRaidMaterial commented 6 years ago

This makes me sad as well. I have no idea how to get Robo Recall to run smooth with Revive, as it did with Robo Revive.

I don't know what to do : (

Toony77 commented 6 years ago

Roborevive no longer works unfortunately, you have to go through revive but at home it crash ... I just hope that the new version of revive will work correctly robo recall ...

CrossVR commented 6 years ago

This new release should fix it: https://github.com/LibreVR/RoboRevive/releases/tag/v1.1

Meteoryte commented 6 years ago

Thanks!

Toony77 commented 6 years ago

Thanks, he's working on WMR :)