Closed strueli closed 6 years ago
Confirmed, I am also receiving the crash Also destroyed revive functionality. Injection does not fail but fails to detect controllers. Let me know if I can help.
Avoid updating 1.5 in the meantime, for me it's too late, error message for me too xD
Yeah :( Can you please please please fix that ? I love this game ...
You should switch to regular Revive, I won't be developing RoboRevive anymore.
This is horrible news. RoboRevive works with 2.0 SS and Revive version barely keeps framerate at 1.2 SS. It's soooo much worse not being a native app anymore.
I'm a developer myself but I've never debugged Unreal Engine. How hard would it be to patch it ?
@mjanek20 Have you tried the latest Revive beta version?
Yes, I've just went out of VR. The performance is soooo much worse :( I'm sorry for being a little bugger but it would be a huge shame if we could not be using native support.
This may be caused by adaptive quality which isn't implemented in Revive yet. Robo Recall could be adjusting quality down for you when using 2.0 SS with native support.
There's a switch in the options to enable or disable adaptive quality. I'm sure that what I was seeing before it crushing was 2.0 SS and nothing less.
In that case I'd rather focus on improving Revive performance. The RoboRevive code is difficult to maintain and has known crashing issues even before the V1.5 update.
You're free to take over if you want, I'd be glad to help you getting it to compile again if you're willing to maintain it.
Any way to fix the deadzone issues in Robo Recall without this? I have a nolo and the deadzone is an issue for me anc can't teleport in all directions...
You can reduce the deadzone using OpenVR-AdvancedSettings.
Tried that, it doesn't actually seem to do anything.
On Dec 8, 2017 9:30 PM, "Jules Blok" notifications@github.com wrote:
You can reduce the deadzone using OpenVR-AdvancedSettings.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/LibreVR/RoboRevive/issues/35#issuecomment-350417378, or mute the thread https://github.com/notifications/unsubscribe-auth/AgyxgEb9HMZpbbHgKCUWISFF7FpmzvP1ks5s-fDQgaJpZM4Q2PMf .
The beta currently doesn't support reloading the settings on-the-fly, you need to change the settings before you start the game.
Hmm I'll try this. Thanks.
On Dec 8, 2017 9:44 PM, "Jules Blok" notifications@github.com wrote:
The beta currently doesn't support reloading the settings on-the-fly, you need to change the settings before you start the game.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/LibreVR/RoboRevive/issues/35#issuecomment-350418167, or mute the thread https://github.com/notifications/unsubscribe-auth/AgyxgNSbCGMBRkygypPs1RE9QR6wEIuZks5s-fQKgaJpZM4Q2PMf .
This makes me sad as well. I have no idea how to get Robo Recall to run smooth with Revive, as it did with Robo Revive.
I don't know what to do : (
Roborevive no longer works unfortunately, you have to go through revive but at home it crash ... I just hope that the new version of revive will work correctly robo recall ...
This new release should fix it: https://github.com/LibreVR/RoboRevive/releases/tag/v1.1
Thanks!
Thanks, he's working on WMR :)
Robo Recall did an (automatic) update today to V1.5, and now it seems to be not working anymore. It won't start up, but gets the 'unreal engine crashed' message