LibreVR / RoboRevive

A Robo Recall mod that adds native Vive support
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Crashing on Startup #41

Open JorenRapini opened 6 years ago

JorenRapini commented 6 years ago

Reinstalled Robo Recall and Robo Revive, anytime I try running the game from the shortcut I get a UE4 crash report. No helpful info on it either, just "You do not have any debugging symbols required to display the callstack for this crash."

CrossVR commented 6 years ago

Looks like Robo Recall was updated, I'll take a look.

Jeanmds commented 6 years ago

I have a WMR headset (lenovo). ROborevive was the best way to play this game in a 1060, but it stopped working after the steamvr update (1532733603) - Hotfix. The revive dashboard (reviveoverley) no longer worked for me, started and stopped working, had to format the pc and the revive (remixed) came back to work. The image is excellent But the bugs in music and crash and the performance in the remixed in this demanding game are bad. Is there any possibility of release a roboremixed ?? Performance and image quality would be amazing in this game.

CrossVR commented 6 years ago

@Jeanmds RoboRemixed is fundamentally impossible, as there is no WMR plugin for UE4.

Jeanmds commented 6 years ago

Sad to know that. Thanks for the great work done on the revive and remixed.

thomashaselwanter commented 3 years ago

Also getting this UE4 crash report on startup. It starts and works just fine through Revive but crashes with RoboRevive. RoboRecall v1.6 and RoboRevive v1.1. Any ideas or pointers?

thomashaselwanter commented 3 years ago

Going to the old issues it seems that @CrossVR released v1.1 specifically to fix the startup crash for Robo Recall v1.5. Looks like v1.6 has us crashing again. Any chance this will get fixed or should I just stick with playing this through non-native Revive?