The commutator product is useful for rigid body simulations.
It is currently a bit clunky and probably inefficient to form it as the scaled difference of two geometric products because the geometric product between two lines is a motor and the result needs to be converted into a line again. There should also be lots of reusable results in the computation.
The commutator product is useful for rigid body simulations.
It is currently a bit clunky and probably inefficient to form it as the scaled difference of two geometric products because the geometric product between two lines is a motor and the result needs to be converted into a line again. There should also be lots of reusable results in the computation.