Closed LidiaYoshino closed 2 months ago
Thinking on how to solve this, probably with actual content for the game.
Looking at the assets, I noticed there are 4 sets of 'terrain': grass, beach, autumn and frozen. We could use that to make 'worlds' to theme a group of levels. You would need to complete all the levels of each area in order to access the next one.
There can be a place to access the worlds and then a place for each world for the player to access each level. Or a map, like in Mario.
I'd prefer if there was not a ton of new art assets, since it takes a while to make each of them.
There could be a simple story as to why the knight is there, going through the levels and areas, an objective of sorts
We can start by creating a generic list of levels to pick from and the tutorial levels all made with the grass set. After we finish that we think of challenging levels made with the other sets. And we don't have to use all the sets.
Thinking of making 10 levels total, to keep the game short. Could be 3 for tutorials, 3 easy challenges, 3 medium and 1 final hard one?
For a satisfying ending, we could add a cutscene of sorts, that shows what the knight was after? what he was adventuring for?
The knight could be trying to go back home, so he is going through all the challenges to find the right door or to open the one door that will take him back. We can call the game Homeward
or Homebound
Gonna work on at least the grass level before closing this issue
changed my mind, gonna just do the basic structure for all levels and call it done. Gonna tackle each level separately to give them more thought
I loved it! But there is too little to explore, give me more levels!