Closed mb243 closed 8 years ago
I think that with the potentially large number of caves in a world, people are going to be frustrated if they run into issues with dungeon generation due to them. I think air is a good inclusion with the warning that it may cause "ugly" builds.
Thanks fr the contribution! The air variable I've thought about either leaving it in the config, or having it commented out in the config by default. Originally it hasn't been in the config.
I think some new users wouldn't bother with the config at first, but then again, I could easily be wrong, and think it's odd part of the generations is sticking out the side of a wide mountain. and be a bit annoyed. On the flip side, the same could be said for generating in an area filled with caves and possibly air pockets.
I have thought about adding in a command variable for the user to state if they want to include replacing air blocks or not.