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Nightfall having incorrect proc #1082

Open Holyfrogg opened 6 years ago

Holyfrogg commented 6 years ago

Currently the weapon Nightfall has incorrect stats on Northdale.

https://vanillawowdb.com/?item=19169

The weapon in its current state has a 3.2 speed and a debuff which increases spell damage taken by the target by 15%. This is not the correct behaviour of this weapon.

How the weapon is supposed to work:

Nightfall

Binds when equipped Two-Hand | Two-Hand Axe 171 - 258 Damage | Speed 3.20 (67.0 damage per second) Requires Level 60 Chance On Hit: Reduces enemy's spell resistances by 60 for 5 seconds.

Note that while the speed of the weapon is currently correct, the proc is not. Up until patch 1.11 the Axe is supposed to debuff the target to make it have 60 less resistances to all elements.

Evidence to this: https://web.archive.org/web/20060307100427/http://wow.allakhazam.com:80/db/item.html?witem=19169

Patch 1.11.0 The axesmith weapon Nightfall effect has been changed from -60 resistance to +15% spell damage taken. Also its speed has been decreased somewhat.

https://wow.gamepedia.com/Patch_1.11.0

What this means is that currently, and especially once patch 1.7 increases debuff slots to 16 is that all content including AQ progression will be easier than it's meant to be for a raid having Nightfall. A 15% raid wide spell damage taken debuff never existed during this period of Vanilla for this content when it was new/relevant and it should not exist here.

Changing Nightfall to debuff the target with -60 resistance will be in line with the progressive itemization that Northdale is currently attempting to emulate.

Edit: If for any reason the developers decide to not change the proc to it's pre 1.11 state, then the weapon should have it's speed changed to 3.5 so be in line with having the 1.11 proc. Currently the Axe is a hybrid between two different patches which means it never existed in it's current state at any point throughout Vanilla.

Gamemechanicwow commented 6 years ago

The old proc spell doesn't exist in the 1.12.1 client.

Holyfrogg commented 6 years ago

I am aware. "Spell Vulnerability" which the old effect is called was simply changed to reflect the new effect. There are however other general negative resistance spell effects that could be used in its place.

The issue remains that a raid currently have access to a 15% increased spelldamage taken debuff when they were not supposed to at this point in the game.

Gamemechanicwow commented 6 years ago

I am aware. "Spell Vulnerability" which the old effect is called was simply changed to reflect the new effect. There are however other general negative resistance spell effects that could be used in its place.

I searched the SQL table and spells.dbc for spells that applied the SPELL_AURA_MOD_RESISTANCE aura. And was unable to find any usable negative resistance spell auras.

Maybe you can find one of those spells?