Lin20 / ProjectIW

Infinite world using MDC
MIT License
19 stars 4 forks source link

Triangle outlines for testing quality #1

Open jjpepper opened 4 years ago

jjpepper commented 4 years ago

Hi John, thanks heaps for your work. I got ProjectIW up and running in vs2019. I'm just wondering, is there a way to include the triangle outlines to see the mesh. I can't find any code that's referring to particular keys though I see WSAD (and Q and E) are mapped. I know in a bunch of your other videos you have a key option for toggling the mesh outlines. This is what it looks like:

image

jjpepper commented 4 years ago

Also... is the code intentionally adding the breaks between the various chunks? Is there an easy way to make it render those chunks too?