Currently on 470.95, Ubuntu 20.04. RTX 2060. Have applied all fixes and prior to the update, Space Engineers ran almost flawlessly. Trying to pinpoint cause of crashing but cant find anything consistent.
VRAGE Render and SpaceEngineers logs seem to cut out without any error messages, just stop during normal logging.
syslog has nothing.
steam logs ends with this
trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-appmodel-runtime-l1-1-1.dll" at 000000024DC40000: builtin
fixme:ver:GetCurrentPackageId (000000000032FDB0 0000000000000000): stub
pid 74876 != 74875, skipping destruction (fork without exec?)
pid skipping destruction, is apparently how proton/steam closes games normally, so it is force shutting it down for SOME reason?
Currently on 470.95, Ubuntu 20.04. RTX 2060. Have applied all fixes and prior to the update, Space Engineers ran almost flawlessly. Trying to pinpoint cause of crashing but cant find anything consistent.
VRAGE Render and SpaceEngineers logs seem to cut out without any error messages, just stop during normal logging.
syslog has nothing.
steam logs ends with this
pid skipping destruction, is apparently how proton/steam closes games normally, so it is force shutting it down for SOME reason?