Currently, the creature instance's life can be categorized in 3 stages.
Prepare
Run
Post idle time
The total game turns needed (1+2+3) is defined by "Time". "ActionTime" defines the game turn for the Run stage gets executed.
The instance Id (in CreatureControl) will be cleared after "Time" game turn elapsed.
The problem is that the Run stage only has one game turn. It is only executed once. It greatly limits the capability of a creature.
I plan to improve it.
Currently, the creature instance's life can be categorized in 3 stages.
The total game turns needed (1+2+3) is defined by "Time". "ActionTime" defines the game turn for the Run stage gets executed. The instance Id (in CreatureControl) will be cleared after "Time" game turn elapsed.
The problem is that the Run stage only has one game turn. It is only executed once. It greatly limits the capability of a creature. I plan to improve it.