LiquidOcelot420 / emu-1964

Automatically exported from code.google.com/p/emu-1964
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WIP folder support #2

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Current situation:
Since r30 textures won't be rechecked or reloaded when a savestate is
loaded. This behavior is desired as it avoids delays that can become
several minutes for large packs with caching enabled.

Problem:
Retexture artists need the reloading for testing newly designed hires
textures. Atm they have to stop emulation and restart it, which will result
in reloading everything, which in turn causes the nasty delay for large packs.

Solution:
Add support for a specific subfolder of a pack. Content of this folder will
be rechecked and reloaded, whenever a savestate is activated. 

The folder should be named WIP and should a direct subfolder of the texture
pack folder.

Original issue reported on code.google.com by micro...@gmx.net on 11 Oct 2009 at 12:51

GoogleCodeExporter commented 8 years ago

Original comment by micro...@gmx.net on 14 Oct 2009 at 1:46