Closed LuckeLucky closed 5 days ago
Why on solo matches Map input oXpY
is the character input and for teams oXpY
is the player input?
Why on solo matches Map input
oXpY
is the character input and for teamsoXpY
is the player input?
because old stuff wasn't standardized and often didn't make sense imo
Why on solo matches Map input
oXpY
is the character input and for teamsoXpY
is the player input?
M1 or M2?
Why on solo matches Map input
oXpY
is the character input and for teamsoXpY
is the player input?M1 or M2?
m2
Map input for party opponents needs to be ajusted in mgi, but there is no inpact in this pr, since oXpY
will always be used to input the character.
lgtm did you test it on wikis that already use the commons parts? (just to be sure we do not break something)
yes, tested also in brackets with custom mapping
Summary
Added a new function to legacy to map old rXmY.. Legacy default will only be used to convert solo brackets, team brackets or brackets using RX(DW)Y inputs will be handled on a case-by-case basis.
How did you test this change?
8DEBracket 4SEBracket