on the annoying wiki the input processing errors on mapopponentplayers being nil when trying to loop over them
to avoid that add a simple nil catch
mind alternatively to this pr could just refactor that mgi to be up to current standard (i currently don't have the time for it)
new parseMapOpponentPlayers stuff
use the standard map parsing function from commons
Summary
on the annoying wiki the input processing errors on mapopponentplayers being nil when trying to loop over them to avoid that add a simple nil catch mind alternatively to this pr could just refactor that mgi to be up to current standard (i currently don't have the time for it)
How did you test this change?
live