What steps will reproduce the problem?
1. creating two IsoGroup and detrmine their position (x, y, z)
2. using IsoGroup.isoBounds.intersects function to check if the two are
coliding.
What is the expected output? What do you see instead?
I excpect to get false when the two IsoGroup are in different position and
not toucing each other, but the isoBounds "think" the IsoGroup position is
always the origin point (0, 0, 0).
beacause of that, I get always true from the intersects function.
it doesn't considering the position of the IsoGroup.
What version of the product are you using? On what operating system?
the last version of as3isolib
Please provide any additional information below.
I think the solution is quite simple.
just update the isoBounds properties according the IsoGroup current
position.
thanks in advance
Original issue reported on code.google.com by carpetsc...@gmail.com on 20 May 2010 at 8:40
Original issue reported on code.google.com by
carpetsc...@gmail.com
on 20 May 2010 at 8:40