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ships can spend actions (separate from movement) in order to use attack and utility actions
#15
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hwilling
opened
7 years ago
hwilling
commented
7 years ago
user has a ship selected a. user can deselect ship/cancel action anytime before selecting a target (step 5)
system shows list of actions ship can take
user selects which action they want to take (utility or attack)
system displays range and makes an outline around valid targets
user selects target
system checks if target is valid a. target is invalid
user can select new target
user can cancel action
system completes action by assigning damages and/or status effects also removes an action point from ship that the action originates from for the turn
user can use other actions for the turn a. ship can still perform actions
return to step 2 b. ship is out of actions
system deselects ship
if movement is still available system does not deselect ship, user can still move ship up to the ship's speed