[Crashed!]
-- Unhandled Exception in -> ntdll.dll
-- Exception Code: 0xC0000374
-- C++ STL Exception detected!]
[StackTrace] Function RtlIsZeroMemory at 0x7FF9F881BD00 [ntdll.dll<6.2.22621.1344>
[StackTrace] Function _misaligned_access at 0x7FF9F8824A50 [ntdll.dll<6.2.22621.1344>]
[StackTrace] Function RtlGetCurrentServiceSessionId at 0x7FF9F874ABA0 [ntdll.dll<6.2.22621.1344>]
[StackTrace] Function RtlFreeHeap at 0x7FF9F874AAB0 [ntdll.dll<6.2.22621.1344>]
[StackTrace] Function free_base at 0x7FF9F5F037D0 [ucrtbase.dll<6.2.22621.608>]
[StackTrace] Function operator delete at 0x7FF6EC243920 [bedrock_server_mod.exe<1.19.72.01>]
[StackTrace] Function SerializedSkin::~SerializedSkin at 0x7FF6EAD2F0E0 [bedrock_server_mod.exe<1.19.72.01>]
[StackTrace] Function PlayerListEntry::~PlayerListEntry at 0x7FF6EAF23170 [bedrock_server_mod.exe<1.19.72.01>]
[StackTrace] Function PlayerListPacket::~PlayerListPacket at 0x7FF973BB4E20 [TestPlugin]
异常模块
LiteLoader (本体)
操作系统
Windows 11
LiteLoader 版本
LiteLoaderBDS 2.12.0-dev.0+8f35f0e
BDS 版本
Version 1.19.72.01(ProtocolVersion 575)
发生了什么?
构造PlayerListPacket,Packet在发送时造成崩溃。 使用新SDK编译,使用Loopbacksender方式发包依旧造成崩溃。 使用老SDK(两周前)编译Loopbacksender方法将可以在新版本中使用并且不报错。 通过两个玩家账号的对照均产生崩服
复现此问题的步骤
Code to reproduce
有关的日志/输出
StackTrace_20230322_19-56-47.zip
插件列表