Closed joaopmarquesini closed 1 year ago
Looks like its being caused by this code in DefinitionItemSocketControllerBloc, lines 48-52. Commenting it out makes it work.
/// Workaround to avoid gigantic plug lists on some weapons final reusable = socket.reusablePlugItems; if (reusable != null && reusable.length > 3) { return []; }
Yeah but then we need another fix for kill trackers not taking the entire screen
That was only for the trackers? I'll look for another solution like maybe only returning when the first plug is a kill tracker.