Open LivInTheLookingGlass opened 9 years ago
Hopefully fixed with most recent patch. Long-term testing is required.
This fixed it for coin nodes, but not transaction nodes.
I think this time it actually works. Closing for now.
Patch did not work. Butchered performance. Reverting.
So... setting node.location to {x:0,y:0} works for input/output nodes, but does not seem to work for transaction nodes. This can mean one of a few things:
Note: it seems to be drifting even when position is manually set to 0,0. It is drifting significantly less than the original point of entry (as seen by brief flickers) but drifting nonetheless.
Partly working with setNodePosition(). Need to figure out why not all nodes do this.
Ideally it should be added to the center of the canvas all the time.