Closes #44 : add ready image for few seconds when game is starting
Closes #15 : i needed to do this issue to be able to create the logic to display the "READY" image on the maze at the beginning of the game.
To pause the game, press 'P' and to play again press 'L'.
(I couldn't to it on the same key to pause and play again because I had many issues where I needed to press multiple times the P key to play again or to pause the game...)
Some refactor and improvement of the implementation
Change Pac-Man display animation implementation + add the Pac-Man sprite with the mouth closed + when Pac-Man is on an obstacle we stop updating its animation : ec616d1ec9f2c2c53be7d50e3ee7e0ba13231f43
Refactor of some methods and variable (such as the count variable) : b82d0da3802806d047ca182389de0a99ec242c18 + 659c6ce3214f9bc7105658b0f07142cf3c469010 (by creating new methods to make code a bit cleaner)
Change spawn of the Pac-Man on the maze : b4b8012b2f7427e305cbe0b51fbce57235e31a99
Make the BIG_COIN flash each sec on the maze : 65ba475a0c11f8db4847d5ce560c3e8f4ff9779c
If you want to make some changes on this PR, you can directly commit the changes :)
Closes two main issues
Closes #15 : i needed to do this issue to be able to create the logic to display the "READY" image on the maze at the beginning of the game.
Some refactor and improvement of the implementation