Closed rubin55 closed 2 years ago
Here's the sunshine.log.
I ran across this troubleshooting article on MSDN. It seems to be about this specific error, but I have no idea what they mean by a "Microsoft Hybrid" system. My PC is a beefy AMD Ryzen 9 5950x running the latest version of Windows 10.
:wave: @rubin55, we use the issue tracker exclusively for bug reports. However, this issue appears to be a support request. Please use our Discord Server to get help. Thanks.
Talked to @ReenigneArcher about this on Discord. This issue seems to happen specifically with Assassin's Creed: Odyssey. In all cases the DuplicateOutput
error is logged.
I checked with about 10 other non-UbiSoft games which started normally and verified that this error is not logged.
I then enabled Verbose
(it was a bit noisy) and later `Debug logging to see if there were relevant other log messages, but there were none. I then offered to dig into the code and go to this specific point where this (I assume exception) is logged and see if I can expand the logging there a bit to see what's going on at the DDA api level and/or what the driver might think at that moment.
I'll see if I can dig into this the coming week. I will also test other UbiSoft games, because I suspect Uplay could be a factor in this.
Edit: I just checked Assassin's Creed: Origins, which is the latest (except for Odyssey) UbiSoft game I had and also engine-wise as close to Odyssey as possible. Assassin's Creed: Origins works normally. This probably means it's very specific to Odyssey. Will dig deeper soon.
So I verified a few things:
I found a previous issue in the old sunshine that looks remarkably similar: https://github.com/loki-47-6F-64/sunshine/issues/46
This issue is stale because it has been open for 30 days with no activity. Comment or remove the stale label, otherwise this will be closed in 5 days.
I'm getting the same thing when just trying to connect Moonlight to the Sunshine host dekstop - Just keeps repeating the error over and over until it finally times out/crashes.
This is my first go with Sunshine and Moonlight - When I was running a bare metal system I had GFE and Moonlight working, then I switched to a Win10 host, Hyper V VM and have it working with Parsec. Just found out about Sunshine and am now trying to set it up - Moonlight sees the system no problem, just get that Duplicateoutput Failed error when tyring to connect
***Looks like this issue (for me) may be related to RDP. Assuming it's the same RDP type problems that GFE has. If I connected with Parsec instead of RDP, Moonlight would then connect. Looked terrible, but it would connect. Disconnecting Parsec would cause Moonlight to lose connection and would not reconnect.
I end up with Moonlight throwing an error telling me it's receiving no video from the host and to check my Firewall for UDP 47988 and 48000 (both of which are allowed in/out on the Host as well as the client)
I have usbmmidd running, the Parsec virtual adapter (when Parsec is connected) and a headless dongle. All have been verified to work with things outside Moonlight/Sunshine.
@Swany6mm this is off topic, please reach out on discord
This issue was closed because it has been stalled for 5 days with no activity.
I'm getting the same thing when just trying to connect Moonlight to the Sunshine host dekstop - Just keeps repeating the error over and over until it finally times out/crashes.
This is my first go with Sunshine and Moonlight - When I was running a bare metal system I had GFE and Moonlight working, then I switched to a Win10 host, Hyper V VM and have it working with Parsec. Just found out about Sunshine and am now trying to set it up - Moonlight sees the system no problem, just get that Duplicateoutput Failed error when tyring to connect
***Looks like this issue (for me) may be related to RDP. Assuming it's the same RDP type problems that GFE has. If I connected with Parsec instead of RDP, Moonlight would then connect. Looked terrible, but it would connect. Disconnecting Parsec would cause Moonlight to lose connection and would not reconnect.
I end up with Moonlight throwing an error telling me it's receiving no video from the host and to check my Firewall for UDP 47988 and 48000 (both of which are allowed in/out on the Host as well as the client)
I have usbmmidd running, the Parsec virtual adapter (when Parsec is connected) and a headless dongle. All have been verified to work with things outside Moonlight/Sunshine.
i was getting similar firewall error several times before actually connecting on hyper-v with iddsampledriver. my workaround is :
!!!!!!!!!!!! UAC must be set to no dim or else it hangs whenever admin rights are requested !!!!!!!!!!!! shut down vm, start vm, but don't connect via enhanced rdp, (better wait a couple of minutes to be sure sunshine service started) then connect directly with moonlight, or else you get firewall port bug !!!!!!!!!!!! NEVER CONNECT to enhanced rdp and try to connect via moonlight simultaneously or else you get black screen of death (you can still connect via ssh to vm, but cannot restore display without rebooting)
I have this exact same issue with Counter Strike 2 and for some reason, using my HDMI/DP connected to my monitor instead of a dummy DP fixes this issue. Not sure how that even affects anything since the dummy DP should be acting exactly like a normal DP plug.
Describe the Bug
I have Sunshine 0.14.0 set up, on a Windows 10 host, with a Radeon 6900XT. I access the host using Moonlight 3.2.0, on Linux (void, Linux kernel 5.18.5).
I verified everything works ok: I can access the Windows desktop, 4k, 60fps. I can flawlessly work and stream audio, play some video through VLC. I also tested a few games, like Skyrim and Sekiro, which worked flawlessly also, no lag, super low latency.
When I try and play Assassin's Creed: Odyssey, I start from Steam. Looking at Process Explorer, I see the ACOdyssey.exe being suspended and "handed" over to Uplay (I.e., some weird stuff going on there with the Ubisoft launcher, the parent process changes essentially). After that, Assassin's Creed: Odyssey loads, I see a few movies that I can click-skip and I end up in the main game menu.
If I click "Continue", "Benchmark", "Load" or "New Game" The loading screen shows. After that I crash to desktop and I see Uplay uploading some crash log (i.e., uplay detected that the game crashed). In the sunshine.log I see:
[2022:06:20:22:06:42]: Error: DuplicateOutput Failed [0x80070005]
Expected Behavior
I expect Assassin's Creed: Odyssey to work as awesomely as everything else does using Sunshine and Moonlight!
Additional Context
log:
Sunshine Host Operating System and Version
Windows 10 host, Linux client
Architecture
x86_64
Sunshine Version
0.14.0
GPU Type
AMD
GPU Model
AMD Radeon 6900XT
GPU Driver/Mesa Version
AMD Software PRO Edition 22.Q2
Capture Method (Linux Only)
No response