Closed wearplugins closed 2 months ago
I have hexagonal map with ~400k hexagons (1000 tile per container). I create BatchRendererContainers with Bounds
var bounds = new Bounds(new Vector3(0, 0, 0), new Vector3(100.0f, 100.0f, 100.0f)); _brgContainer = new BatchRendererGroupContainer(bounds);
Bat culling not working.
Hi! Please check culling result in the Frame Debugger.
It seems that the occlusion still works, but in the scene editor are drawn all the tiles. Productivity in the build is much better than in the editor.
I have hexagonal map with ~400k hexagons (1000 tile per container). I create BatchRendererContainers with Bounds
var bounds = new Bounds(new Vector3(0, 0, 0), new Vector3(100.0f, 100.0f, 100.0f)); _brgContainer = new BatchRendererGroupContainer(bounds);
Bat culling not working.