Open TriangleAuthority opened 9 years ago
ESGO is changing how adrenaline generation works, I want to hold off on this until he releases the next version - LOTS of changes coming, so I'm willing to wait.
Adrenaline will not be gained per hit, but per discrete skill-based action. Willing to wait, because playing with ESGO really is the recommended way - for swordplay and straight up combat difficulty, his mod is doing most of the work
Fix here: https://github.com/TriangleAuthority/BetterCombatEvolved/commit/f02f2fa8b43786a79b0c44ccbcf2cdc6f65c5dea
Not sure if ESGO is planning to make this customizable, but I figured I'd add it anyways. I'm using it to help implement focus + sign changes later this week.