Hey, nobody asked for this but I implemented my own level scaling. This one simply does a linear interpolation between the player's level and the enemy's original level. ie scaledLevel = t * playerLevel + (1 - t) * enemyLevel. I like it because it's a bit simpler and does what I want a bit moreso than ESGO's scaling options. Figured I'd share in case one of you guys wants to try it out.
Should be ok to just put it above ESGO so my npc.ws overites ESGO's npc.ws. Unfortunately, I could not find a way to make these two merge gracefully. So don't merge them. All other non-levelscaling ESGO stuff should be ok. I don't have a setting for getting rid of low/high/deadly bonuses but they're already disabled in the BCEv xml for me.
side note, the vanilla npc.ws is kind of a mess... I probably fixed a few potential bugs in there as well... maybe.
Hey, nobody asked for this but I implemented my own level scaling. This one simply does a linear interpolation between the player's level and the enemy's original level. ie scaledLevel = t * playerLevel + (1 - t) * enemyLevel. I like it because it's a bit simpler and does what I want a bit moreso than ESGO's scaling options. Figured I'd share in case one of you guys wants to try it out.
Should be ok to just put it above ESGO so my npc.ws overites ESGO's npc.ws. Unfortunately, I could not find a way to make these two merge gracefully. So don't merge them. All other non-levelscaling ESGO stuff should be ok. I don't have a setting for getting rid of low/high/deadly bonuses but they're already disabled in the BCEv xml for me.
side note, the vanilla npc.ws is kind of a mess... I probably fixed a few potential bugs in there as well... maybe.
https://github.com/TriangleAuthority/BetterCombatEvolved/tree/linearLevelScalingSlider