Open scbdgina opened 7 years ago
I agree that the current implementation is hardly useful. I have already looked into options but there are several issues at play here:
That said I guess the best implementation would be to show a new accumulator over the sum of ticks according to
sum( 1 / sqrt(targets_for_tick) )
Another approach conforming with your suggestion would be to only show the time until shard-cap. That would eliminate a lot of "business" in the UI and still give a guideline for shard usage.
I'll have to implement both options and see how they play out but please feel free to reply with your thoughts.
Is there a way to update the tracking shard regen for Agony? As we know now it is not a chance per tick to regen a shard but a smaller boost to the natural shard regen for Affliction locks. I don't have the math behind it on memory but i know the formula is out there that shows how much quicker shards regen based on number of targets with agony.