LUTE stands for LoGaCulture Unity Toolkit/Engine. A Unity based tool to create narrative rich location-based games for the purposes of heritage preservation.
Is your feature request related to a problem? Please describe.
Adding multiple dialogue orders to create a conversation between multiple parties can become time consuming and tedious! Why not combine all this coversation into one order and allow designers to add multiple characters?
Describe the solution you'd like
Add a conversation order which allows conversations to happen between multiple character using only text and rich tags.
Additional context
We can also add additional rich text tags to embellish the conversations which can make use of the feedback systems.
Adding portraits and a way to manage these and conversations (like a stage for a play) is almost a requirement - the conversation flows between 2 or more people so being able to show these characters on stage (screen) is required. Moving them around the stage (screen) is not required but fading them in/out is.
Is your feature request related to a problem? Please describe. Adding multiple dialogue orders to create a conversation between multiple parties can become time consuming and tedious! Why not combine all this coversation into one order and allow designers to add multiple characters?
Describe the solution you'd like Add a conversation order which allows conversations to happen between multiple character using only text and rich tags.
Additional context We can also add additional rich text tags to embellish the conversations which can make use of the feedback systems.
Adding portraits and a way to manage these and conversations (like a stage for a play) is almost a requirement - the conversation flows between 2 or more people so being able to show these characters on stage (screen) is required. Moving them around the stage (screen) is not required but fading them in/out is.