Open IoIoToTM opened 1 month ago
The simplest implementation currently will be to have a 'Hide Location' Order which will hide the chosen location from the map. This can then be reversed to 'Show Location' Order which can be called when certain criteria are met. This will essentially add a boolean to the Location Variable (show/hide the visuals) which we could then make public in the variable inspector if this is desired.
Added Orders to Reveal/Hide Location
Added two orders that allow users to hide or reveal location markers ('hide/reveal location')
Fixed the spawn on map class as it was duplicating locations found
Two new orders to help users who want to hide/reveal multiple locations using an array of locations
Have been tested but could do with some UX and bug testing
If the poster is happy with this implementation then I will close this but will keep it open for now until we all reach an agreement and this has been tested.
When creating a simple game where I want to have a hidden location that can be unlocked afterwards, there is no way for me to hide it from the map view. This can add a lot of diversity to the games. Maybe it could be a simple checkbox in the Variables menu for every Location Variable (this is a quick mock-up to show):