LUTE stands for LoGaCulture Unity Toolkit/Engine. A Unity based tool to create narrative rich location-based games for the purposes of heritage preservation.
Is your feature request related to a problem? Please describe.
Currently we only allow for ints, floats and strings (with some custom variables) to be set and saved (persistent) whereas we should ensure that all variables allow for this.
Describe the solution you'd like
Ensure all functionality of all variables is possible and robust then have this auto setup for new variables when they are created.
Additional context
Ideally we do this automatically upon new variables being constructed but currently no implementation! It is a simple process to update them but takes time to go through each and test.
Is your feature request related to a problem? Please describe. Currently we only allow for ints, floats and strings (with some custom variables) to be set and saved (persistent) whereas we should ensure that all variables allow for this.
Describe the solution you'd like Ensure all functionality of all variables is possible and robust then have this auto setup for new variables when they are created.
Additional context Ideally we do this automatically upon new variables being constructed but currently no implementation! It is a simple process to update them but takes time to go through each and test.