LoadedCamel / MidsReborn

Mids' Reborn : Hero Designer
GNU General Public License v3.0
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For Kinetic Melee, the first IO of any type causes global Damage % to increase #139

Closed Onlyasandwich closed 2 years ago

Onlyasandwich commented 2 years ago

On all Kinetic Melee characters except Stalkers, the first IO you slot increases global damage % by an amount equal to what that power would provide in buffs under the Power Siphon effect (25% for Tankers, 31.25% for Scrappers, etc).

This buff should instead be reflected (and is already) by the Targets slider in Power Siphon itself.

Steps to reproduce the behavior:

  1. Create Kinetic Melee Character of any type except Stalker.
  2. Select a KM attack power and slot it with literally any IO
  3. Observe the global Dam % go up accordingly.
  4. The global dam % will appear and go away seemingly at random as you add or remove subsequent IOs from that power. I have not seen a real pattern to it.

Expected behavior I would expect slotted IOs in these powers to have no effect on global dam % unless they were a damage proc like gaussian's.

Desktop (please complete the following information):

zethriller commented 2 years ago

Scrapper done already, Brute and Tanker done.