LoafOrc / FacilityMeltdown

Maybe taking the appartus isn't such a great idea...
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Error encountered when starting the game without creating a room #26

Closed apeng0907 closed 4 months ago

apeng0907 commented 4 months ago

[Info : BepInEx] Loading [FacilityMeltdown 2.4.0] [Info :me.loaforc.facilitymeltdown] Initalising assets... [Info :me.loaforc.facilitymeltdown] Doing networky stuff [Error : Unity Log] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. Could not load file or assembly 'me.loaforc.soundapi, Version=0.1.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Could not load file or assembly 'me.loaforc.soundapi, Version=0.1.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Could not load file or assembly 'me.loaforc.soundapi, Version=0.1.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Stack trace: System.Reflection.Assembly.GetTypes () (at <787acc3c9a4c471ba7d971300105af24>:IL_0000) FacilityMeltdown.MeltdownPlugin.RegisterNetworking () (at D:/LethalCompanyModding/FacilityMeltdown/MeltdownPlugin.cs:101) FacilityMeltdown.MeltdownPlugin.Awake () (at D:/LethalCompanyModding/FacilityMeltdown/MeltdownPlugin.cs:45) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

LoafOrc commented 4 months ago

fixed in meltdown 2.4.1