LoafOrc / FacilityMeltdown

Maybe taking the appartus isn't such a great idea...
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[V50/Error] Triggered meltdown but won't happen any when timed out #34

Closed CoolLKKPS closed 3 months ago

CoolLKKPS commented 3 months ago

I HAVE COMPLETED THE FOLLOWING

Describe the bug

[08:29:11.7923291] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: FacilityMeltdown.MeltdownSequence.MeltdownEffects.SetupEmergencyLights () (at ./MeltdownSequence/MeltdownEffects.cs:16) FacilityMeltdown.MeltdownSequence.Behaviours.MeltdownHandler.StartMeltdownClientRpc () (at ./MeltdownSequence/Behaviours/MeltdownHandler.cs:80) FacilityMeltdown.MeltdownSequence.Behaviours.MeltdownHandler.rpc_handler_3631067672 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.RpcParams rpcParams) (at <0090a6d312964b2690ec9a8a3ea2e9ad>:0) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:0) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Logger:LogException(Exception, Object) AsyncLoggers.Wrappers.Unity.<>cDisplayClass4_0:b0() AsyncLoggers.Wrappers.Unity.<>cDisplayClass28_0:b__0() AsyncLoggers.Wrappers.JobWrapper:LogWorker() AsyncLoggers.Wrappers.LogJob:Execute() Unity.Jobs.JobStruct`1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)

[08:29:11.7938393] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: FacilityMeltdown.MeltdownSequence.MeltdownEffects.SetupEmergencyLights () (at ./MeltdownSequence/MeltdownEffects.cs:16) FacilityMeltdown.MeltdownSequence.Behaviours.MeltdownHandler.StartMeltdownClientRpc () (at ./MeltdownSequence/Behaviours/MeltdownHandler.cs:80) FacilityMeltdown.MeltdownSequence.Behaviours.MeltdownHandler.MeltdownReadyServerRpc (System.UInt64 clientId) (at ./MeltdownSequence/Behaviours/MeltdownHandler.cs:166) FacilityMeltdown.MeltdownSequence.Behaviours.MeltdownHandler.rpc_handler_2863729516 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.RpcParams rpcParams) (at <0090a6d312964b2690ec9a8a3ea2e9ad>:0) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:0) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Logger:LogException(Exception, Object) AsyncLoggers.Wrappers.Unity.<>cDisplayClass4_0:b0() AsyncLoggers.Wrappers.Unity.<>cDisplayClass28_0:b__0() AsyncLoggers.Wrappers.JobWrapper:LogWorker() AsyncLoggers.Wrappers.LogJob:Execute() Unity.Jobs.JobStruct`1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)

[08:32:27.1721678] [Error :me.loaforc.facilitymeltdown] MeltdownHandler was disabled without starting a meltdown, a client most likely failed the MeltdownReadyCheck. If you are going to report this make sure to provide ALL client logs.

btw another error log may from ur API mods

[08:29:12.9801739] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayAudioAnimationEvent.PlayAudio3Oneshot () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)

[08:29:12.9801739] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayAudioAnimationEvent.PlayAudio3Oneshot () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)

[08:29:12.9811729] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayAudioAnimationEvent.PlayAudio3Oneshot () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)

[08:29:12.9811729] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayAudioAnimationEvent.PlayAudio3Oneshot () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)

[08:29:13.5661664] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayAudioAnimationEvent.PlayAudio1Oneshot () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)

[08:29:13.5661664] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayAudioAnimationEvent.PlayAudio1Oneshot () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)

[08:29:13.5661664] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayAudioAnimationEvent.PlayAudio1Oneshot () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)

[08:29:13.5661664] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayAudioAnimationEvent.PlayAudio1Oneshot () (at <1ff0abda334d405f8f8b4762bb39ae86>:0)

Environment

Modlist

CoolLKKPS commented 3 months ago

@LoafOrc FacilityMeltdownExperimental

CoolLKKPS commented 3 months ago

also already set MusicVolume = 0, but still have music playing

LoafOrc commented 3 months ago

this is a known issue, its been reported in the discord thread and i personally have already had it happen. next time please actually follow the steps.

CoolLKKPS commented 3 months ago

i can't use discord in my region, available region are not include for some country, my timezone is UTC+8