LoafOrc / FacilityMeltdown

Maybe taking the appartus isn't such a great idea...
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Not working #43

Closed Teals53 closed 2 months ago

Teals53 commented 2 months ago

I HAVE COMPLETED THE FOLLOWING

Describe the bug

Not Loading

To Reproduce

Open Game

Expected behaviour

Environment

Modlist

Additonal Context

[Error :me.loaforc.facilitymeltdown] Assets.Init caused an exception to be thrown, meltdown may or may not work, look for more errors. [Error :me.loaforc.facilitymeltdown] System.ArgumentException: geigercounterıtemdef.asset is not valid in the assetbundle! at FacilityMeltdown.Util.AssetBundleLoader1[T].LoadAsset[AssetType] (UnityEngine.AssetBundle bundle, System.String path) [0x00027] in ./Util/AssetBundleLoader.cs:43 at FacilityMeltdown.Util.AssetBundleLoader1[T]..ctor (System.String filePath) [0x000c6] in ./Util/AssetBundleLoader.cs:24 at FacilityMeltdown.MeltdownAssets..ctor () [0x00000] in ./Util/MeltdownAssets.cs:15 at FacilityMeltdown.MeltdownPlugin+<>c.b__21_0 () [0x00000] in ./MeltdownPlugin.cs:50 at FacilityMeltdown.MeltdownPlugin.RunLoadStep (System.String stepName, System.String descrption, System.Action callback) [0x00000] in ./MeltdownPlugin.cs:87

LoafOrc commented 2 months ago

fixed in meltdown 2.6.4 god i love locale