Just wondering if this is just standard with the base game or not, but maybe an optimisation could be made where replacements are made for footsfx when movement is detected? Otherwise footsteps are calculated even when a player isn't moving - not an issue, just maybe a possible optimisation. <3
Just wondering if this is just standard with the base game or not, but maybe an optimisation could be made where replacements are made for footsfx when movement is detected? Otherwise footsteps are calculated even when a player isn't moving - not an issue, just maybe a possible optimisation. <3