Closed darkvallen closed 1 month ago
- Have you updated the offsets? (I'm too lazy to post updates)
- Have you compiled the newest code?
drop the offsets pls or update ittt
- Have you updated the offsets? (I'm too lazy to post updates)
- Have you compiled the newest code?
i used offsets from the repo, ofc newest code
updated the offset and got this, slightly miss
my misstake
let viewport = Matrix::get_viewport(egui::Vec2 { x: self.screen.max.x, y: self.screen.max.y });
我的錯誤
let viewport = Matrix::get_viewport(egui::Vec2 { x: self.screen.max.x, y: self.screen.max.y });
Hhhhhh, Looks like that's why I'm also experiencing the render overlay mismatch! Thanks for taking the time to find this error! Otherwise, my solution of using this #16 change to make my renders resolve to 4556*2563 would have been really stupid.
the esp goes to left top corner