Open LocalJoost opened 3 years ago
Nice article, but I fear that it is outdated again.
I came to this article in the search for a working eye gaze detection, but it seems like the update to XR SDK has killed eye tracking again: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/7284
Can you share your eye tracking solution for Unity 2020?
I am sorry, but I have yet steered clear of Unity 2020 and (especially) the XR SDK for precisely reasons like this. So I am afraid I can't help you there yet. :S
No worries, thank you for your time. Not using Unity 2020 is helpful advice too, I might reconsider downgrading then.
I had to enable GazeInput in the Package.appxmanifest Capabilities of the solution project in visual studio following Microsoft's instructions here:
Original article: https://localjoost.github.io/Upgrading-to-MRTK24-eye-tracking-does-not-work-anymore-(and-how-to-fix-it)/