LocalJoost / BlogComments

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Comments on "Upgrading to MRTK2.4-eye tracking does not work anymore (and how to fix it)" #357

Open LocalJoost opened 3 years ago

LocalJoost commented 3 years ago

Original article: https://localjoost.github.io/Upgrading-to-MRTK24-eye-tracking-does-not-work-anymore-(and-how-to-fix-it)/

ModischFabrications commented 3 years ago

Nice article, but I fear that it is outdated again.

I came to this article in the search for a working eye gaze detection, but it seems like the update to XR SDK has killed eye tracking again: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/7284

Can you share your eye tracking solution for Unity 2020?

LocalJoost commented 3 years ago

I am sorry, but I have yet steered clear of Unity 2020 and (especially) the XR SDK for precisely reasons like this. So I am afraid I can't help you there yet. :S

ModischFabrications commented 3 years ago

No worries, thank you for your time. Not using Unity 2020 is helpful advice too, I might reconsider downgrading then.

A00107408 commented 3 years ago

I had to enable GazeInput in the Package.appxmanifest Capabilities of the solution project in visual studio following Microsoft's instructions here:

https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/EyeTracking/EyeTracking_BasicSetup.html#testing-your-unity-app-on-a-hololens-2