LocalJoost / BlogComments

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Comments on "Getting Unity XR hands to work on HoloLens and Quest in a bare bones project" #438

Open LocalJoost opened 1 year ago

LocalJoost commented 1 year ago

Original article: https://localjoost.github.io/Getting-Unity-XR-hands-to-work-on-HoloLens-and-Quest-in-a-bare-bones-project/

tommensink commented 1 year ago

If you want to add MRTK3 hand menu support, then also enable (or keep enabled) "Hand Tracking" via Project Settings -> XR Plug-in -> OpenXR

broseidon91 commented 1 year ago

Let me save someone some time and remind you that you need to enable hand tracking in the Meta Quest 2 in order for hand tracking to occur in your unity project lol. Probably other meta devices, but im not familiar.

LocalJoost commented 1 year ago

@broseidon91 Uhm, yes. You mean system level handtracking. If that's not turned on, handtracking won't work at all. Not even in the Oculus shell.