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Comments on "'Upgrading to MRTK3 GA from a pre-release: some assembly required'" #454

Open LocalJoost opened 9 months ago

LocalJoost commented 9 months ago

Original article: https://localjoost.github.io/Upgrading-to-MRTK3-GA-from-a-pre-release-some-assembly-required/

StrPython commented 8 months ago

Hi! I'm currently experiencing performance issues while deploying my app to Hololens 2. I'm using MRTK3 pre-release, and I'm wondering if upgrading to MRTK3 GA would solve the problem. In my scene, I've loaded some 3D models with animations that I downloaded from Sketchfab, and I'm using ARMeshRenderer for spatial mapping. To check the frame rate, I've added SimpleProfiler, and unfortunately, the frame rate on Hololens 2 ranges from 12 to 30, and some models show a frame rate of below 10, which is unacceptable. Have you ever encountered this issue while developing for Hololens 2? When moving the body left and right on the HoloATC app on Hololens 2, the plane model appears distorted. Will you fix this issue?

LocalJoost commented 8 months ago

Absolutely. This most likely means your model is way too detailed, i.e. has too many polygons. HoloLens is an awesome device but it doesn't have a gaming class GPU. By design, otherwise its battery life would be measured in mere minutes 😁. So you will need to use a different model, or possibly reduce polygon count in Blender https://localjoost.github.io/Some-Blender-tricks-for-the-impatient-Mixed-Reality-HoloLens-developer-(2)/